About Shooter Atlas
Shooter Atlas is a reference site for large-scale tactical shooters — the kind where a hundred players split into three teams, fight over one moving objective, and pay for every loadout out of their own pocket. It publishes one page per game, and every page answers the same four questions in the same order: how a match is scored, what each weapon and vehicle costs and what gate stands in front of it, what the economy pays for and charges for, and which platforms and anti-cheat rules apply.
Who writes it
Shooter Atlas is written and maintained by an independent developer. There is no editorial team, no review desk and no advertising sales department — one person does the reading, the testing and the writing, which is why pages appear slowly and stay up once they do.
What this site is not
- It is not affiliated with, endorsed by or sponsored by any game studio or publisher. Game names and studio names belong to their owners and are used here only to describe the games.
- It does not sell coverage, scores or placement. Advertising, when it runs, is not permitted to change a figure, an order or a conclusion on any page.
- It is not a news site. A number that changes with a patch gets checked against the patch it came from, and older figures are marked as older rather than quietly updated.
How the numbers get checked
- Official material first: store pages, patch notes, developer posts. Those are quoted as written.
- Figures that exist only inside a game are captured from the in-game vendor or menu and stamped with the patch they were read from.
- Anything a studio has never published is labelled as reported rather than confirmed.
- What cannot be sourced is left out. There is no filler figure and no rounded number invented to fill a table cell.
Corrections
If a figure on any page is wrong or out of date, send the page address and the source that contradicts it. Corrections are made to the page rather than to a comment thread, so the fix is what the next reader sees.